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Innersloth: The Indie Giant That Broke the Internet
How a 9-person studio built a $18M revenue engine that still feels like a garage startup
Innersloth isn't just another indie game studio—they're the architects of Among Us, a game that exploded from 500 concurrent players to 3.8 million simultaneously during the pandemic. With 91 employees and $18.4M in revenue, they've scaled while maintaining the chaotic, community-first vibe that made them legendary.
"They turned a 2018 mobile game into a 2020 cultural phenomenon—then proved they could do it again with The Henry Stickmin Collection."
The Viral Growth Engine
Innersloth's traffic tells a story of organic, community-driven growth. With 895,290 monthly searches for 'among us' alone, their brand recognition is off the charts. The fact that 43% of traffic comes directly to innersloth.com—bypassing search engines—proves players aren't just playing; they're actively seeking out the creators. This is the holy grail of brand loyalty in gaming.
The Community-First Philosophy
Unlike traditional publishers who treat players as revenue streams, Innersloth's social presence (TikTok, Twitter, YouTube, Facebook, Instagram) feels like a friend group chat that happens to make games. Their 2.3/5 Trustpilot rating with 27 reviews reveals a key insight: they prioritize player feedback over polished corporate responses. The 'undefined' top countries in their traffic data (likely a tracking issue) ironically reflects their global, borderless appeal—Among Us became a universal language.
Their tech stack reveals a pragmatic, modern indie studio: jQuery for legacy support, Tailwind CSS for rapid UI development, Vite for fast builds, and Google Analytics for data-driven decisions. They're not chasing the latest framework—they're building what works. The presence of AOS (Animate On Scroll) and Lazy Loading shows they care about user experience on their website, even if it's just a landing page for their games.
- 91 employees generating $18.4M revenue = ~$202K revenue per employee—exceptional for indie gaming
- 47% organic search traffic proves SEO dominance in a crowded gaming market
- Direct traffic (43%) suggests massive brand recall—players remember Innersloth, not just 'Among Us'
- 2026 Roadmap published publicly: radical transparency that builds community trust
Innersloth is the blueprint for modern indie success
They prove that with the right game and authentic community engagement, you don't need venture capital or massive marketing budgets—just a 2018 mobile game that becomes a 2020 cultural reset.
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Home | Innersloth - Creators of Among Us and The Henry Stickmin Collection!
An indie game company currently working on Among Us and The Henry Stickmin Collection
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Reviews (20)
I love it
the new «fungle» map is awsome!!! I love the zipline.
Amazing experience
Amazing experience, the company listen to the community frequently and are just generally nice people.
among us
among us best game
request of cosplay
I love playing among us, the only request i would like to make if that they should have a free marvel cosplay for players to use even DC and other many famous movies and or tv shows!
Great customer service!
Great customer service.
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About innersloth.com
An indie game company currently working on Among Us and The Henry Stickmin Collection
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Technology Stack
innersloth.com uses 15 technologies across their website including Font Awesome, HSTS, PHP, and more.
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Font Awesome
Security
HSTS
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PHP
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WordPress
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Matomo, Google Analytics
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Lazy Loading
Traffic & Audience
innersloth.com receives approximately 1.7M monthly visitors and ranks #30,641 globally. The website has a bounce rate of 42% with visitors viewing an average of 3.3 pages per visit. Users spend an average of 1:13 on the site.
The majority of innersloth.com's traffic comes from undefined, undefined, .
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